elearning gamification

What is Gamification? It is the use of game aspects in non-game situations. eLearning gamification has several advantages over traditional learning methods, including the following: increasing the motivation of students, improving memory retention, and improving learner engagement using social mechanisms such as badges, points, and leaderboards

Technology is unavoidably a driving force behind learning and curriculum creation in today’s society. Today’s educators are progressively using cutting-edge digital technologies and strategies in their teaching methods to gain better results from students. One of these tactics, Gamification for learning, is becoming increasingly popular among instructors worldwide. The use of gamified components engages psychological facts like competitiveness and can improve learner engagement and teamwork, helping employees to learn more effectively.

elearning gamification

eLearning gamification uses gaming tactics to improve learning and make it more enjoyable for employees. Because games build lifelong abilities such as problem-solving, critical thinking, social awareness, teamwork, and collaboration, Gamification for learning can be helpful. Individuals are also motivated by games, which boost their interest in certain subjects, minimize attrition, improve grades, and improve cognitive ability.

What if we told you that between 2020 and 2025, the global gamification industry would increase at a 30% CAGR, or roughly $31 billion, compared to 2019. This article will teach you everything you need to know about Gamification, including practical tactics and examples. By conclusion, you should have all the information you need to get started with this modern eLearning technique.

Ad: PlayAblo’s Enterprise-Grade Micro-Learning platform is built for millennial learners. Micro-Learning, along with assessments and gamification features, ensures learning outcome measurement along with sustained engagement.
Find out more and request a custom demo!

eLearning Gamification: Why is it Important?

The neuroscience of Gamification is a branch of psychology that explores how people behave in gamified environments. In other words, it focuses on using game tactics to understand and affect people’s actions. According to studies, Gamification stimulates dopamine release in the brain, giving players a greater sense of drive and satisfaction. But, exactly, how do they collaborate?

Gamification Creates Emotional Connections

Emotions may be a potent learning tool. They aid in the more effective encoding and retrieval of information, making the learning process considerably more efficient. Gamification establishes an emotional link between the knowledge and the pupils. It strongly affects people’s attention, making them more susceptible to learning.

The Hippocampus is in Charge of Recall

The hippocampus is the area of the brain that regulates how much information we remember. It’s no surprise, then, that gamification aids in the retention of what learners have learned in class. Gamification helps to promote the storage of new information in long-term memory by stimulating hippocampus memory. Furthermore, the hippocampus releases dopamine, a chemical connected to learning and memory, which aids in maintaining focus on a task.

Facts Are More Difficult for the Brain to Process Than Stories

Stories are more straightforward for the brain to digest than a list of facts. As a result, the narrative is an excellent technique to introduce new knowledge to trainees. Because games frequently incorporate story-telling components such as backdrop, characters, plot twists, and more, Gamification benefits significantly from employing this method.

Playing Games Boosts Endorphin Production

Endorphins are natural painkillers that help you relax, calm down, and concentrate. They’re made naturally by the body while playing games and indulging in other enjoyable activities. Gamification tactics increase endorphin release, which aids in the creation of a conducive learning environment.

 Games Promote Neuroplasticity

The brain can respond to varied stimuli and form new connections. This type of training can assist in building brain networks, improve cognitive skills like memory and attention, boost creativity and problem-solving abilities, and prevent age-related cognitive decline.

If you ask an employee what motivates them the most, you will undoubtedly hear recognition and awards. It comes to reason that what inspires employees should be a part of the learning strategy to ensure that the training audience is engaged and motivated.

This rationale presents an opportunity to introduce Gamification to learning.

Gamification also encourages teamwork and, over time, brings about the necessary behavioral changes or increases performance. Studies also back up this claim. Gamification will have a substantial impact on:

  • Innovation.
  • Employee performance planning.
  • Higher education is becoming more global.
  • Platforms for client engagement are becoming more common.
  • Personal development is being turned into a game.
Difference Between Games and eLearning Gamification
gamified

Games are used as part of the learning process in game-based learning. It’s a teaching style where learners gain specific skills or knowledge through playing a game. This method of instruction turns academic knowledge into a game that students can play. On the other hand, Gamification solely employs game aspects in non-game contexts to improve material understanding and information retention. Although the primary goal remains to increase student engagement, Gamification does not always teach them something new.

What Factors Contribute To Training Gamification Success?

For the gamification strategy to be effective, it must:

  • Capture and hold the attention of the employees.
  • Put them to the test.
  • Engage and amuse them.
  • Educate them.

As a result, the gamified notion must be tested in each of these areas. If it passes this litmus test, you may be confident that your gamification strategy will have the desired effect.

Furthermore, Gamification can be used to increase engagement in the following ways:

  • Cycles of feedback that are faster.
  • The goals and regulations of play should be clear.
  • A captivating story.
  • Tasks that are difficult but attainable.
Best Strategies for eLearning Gamification

You may add a variety of gamified tactics into your learning environment. The most well-known are:

Systems Based on Points

Individuals may be motivated to work more if given points for accomplishing various tasks. It also shows how far they’ve gone during the course or lesson by accurately representing their effort level.

Badges

Badges are an excellent method to recognize and thank people for their hard work. A badge is a virtual object or a pinned image on your profile that you can earn. It’s an excellent method to demonstrate your appreciation for the time and effort put into the project.

Leaderboards

Leaderboards are perfect for boosting competition among employees, as they will want to view their name on top and work more as a result. You can even divide the individuals into smaller groups and establish separate leaderboards depending on different teams.

Challenges

A challenge is a task that needs an individual to put in the time and effort to achieve, yet it has no negative consequences if they fail or do it poorly. Problem-solving challenges, for example, can include learning tactics that require individuals to think outside the box to discover a solution.

Other gamification approaches or strategies could include adding a surprise aspect to keep things exciting and allowing users to “unlock” particular features or content in the game by completing a task.

Can eLearning Gamification Techniques Be Used For Any Type Of Corporate Training?
psychological facts

eLearning gamification has come a long way from being an approach that corporates were wary about to acquiring a reputation as a high-impact learning technique. Organizations have discovered their potential in recent years, and its widespread adoption is not surprising.

Since our inception, we’ve been employing gamification techniques for corporate training at PlayAblo. We have used the following gamification techniques:

  • To meet various training requirements (including induction, onboarding, behavioral change, soft skills, and compliance).
  • Partially gamify traditional eLearning-based training to make it more engaging.
  • To enliven ILT training (through gamified assessments).
  • As part of a pre-determined learning route (featuring various learning assets).
  • Social learning, microlearning, and performance support
Gamification in eLearning: Examples

Gamification can help students learn more effectively in various settings, including academic, industrial, and business settings. We’ll look at a few of the most practical approaches to gamify learning in this part.

eLearning Gamification in Corporate Training

There are several excellent examples of eLearning gamification in corporate education that can assist you in developing your gamified teaching strategy. But, before we get into specific instances, let’s take a look at some game elements to think about in a business setting:

  • Narrative
  • Immediate response
  • “Scaffolded learning” is a lot of fun, and it comes with challenges that help you improve your progress indicators (e.g., points, badges, leaderboards)
  • Relationship with others
  • Control of the player

Let’s look at some of the better examples now that you know the different aspects you can use:

Points are awarded for achieving academic goals: Giving employees points for achieving goals is a great approach to keep them motivated. It can also be used to keep track of progress and boost engagement.

Points are awarded for completing non-academic goals: Non-academic goals, such as keeping the training room clutter-free, can also be rewarded with points. This approach enhances learners’ overall success by motivating them to achieve academic and non-academic goals.

Consider your performance: Employees can identify and measure their progress by reflecting on their performance. It allows trainees to evaluate what they’ve learned (for example, what they had gathered from a course on introduction to soft skills), forecast the repercussions of future conduct, and determine how far they still need to go to succeed.

Using several “progression” strategies: Using levels and checkpoints to make learners feel like they’re going through the game can help them feel like they’re making progress. This strategy keeps employees curious about what will happen next, keeping their attention on the lesson.

Allow for awarding badges rather than points: Badges also inspire and encourage learners. Badges are a terrific method to introduce a competitive element into the training room as an alternative to points. They can also foster a feeling of community and promote classroom engagement, all of which are beneficial to employee learning.

Make use of many platforms or applications: Using a variety of platforms or tools to keep trainees interested is a fantastic method. Trainers can increase student engagement by allowing students to access their learning resources at any time and from any location via tablets, smartphones, and other devices.

Interactive leaderboards: Leaderboards are an excellent approach to motivating staff to continue improving. Leaderboards encourage employees to perform better and set higher goals by letting them know that the rest of the team can watch their progress. For example, you can create a leaderboard for a course on the importance of report writing — and then, rank who wrote the best report in the assignment. They also aid in creating competitiveness inside groups, which can lead to better teamwork and collaboration among coworkers pursuing a common goal.

Spin-to-Win Machines: Spin-to-win games are an excellent approach to encourage staff to improve their performance. It works similarly to the “spin” feature on slot machines. It enables users to keep playing since the prospect of winning big or getting something useful to improve their User Experience motivates them to do better.

Goal-tracking progress bars: Goal-tracking progress bars are an excellent approach to encourage staff to work toward specific objectives. The bar alerts people to their performance and compares it to the company’s general aim, motivating them to accomplish better than ever before. These can be used in both small enterprises and giant corporations where employees collaborate to improve the company’s achievements.

Point-based travel options: Point-based travel options are a novel and successful approach for motivating their employees. Improved job results result in the accumulation of points, which are then used to reward employees by participating in events, travel possibilities, and other activities.

Employee reward programs with points: Another example of Gamification in the business world is employee point reward schemes. Employees can earn points for improved performance, increased customer happiness, and improved attendance at work. The points can then be exchanged for fantastic prizes or rewards, such as gift cards to restaurants or movie tickets.

Conclusion

What if we told you that gamification participants are 50% more productive and 60% more engaged than non-gamification participants. Gamification is a fantastic approach to aid people in learning and motivate them to improve their performance. Gamification can be used in various activities and goals that require motivation to achieve better results.

Ad: PlayAblo’s Enterprise-Grade Micro-Learning platform is built for millennial learners. Micro-Learning, along with assessments and gamification features, ensures learning outcome measurement along with sustained engagement.
Find out more and request a custom demo!

Comments are closed, but trackbacks and pingbacks are open.